Sunday, September 21, 2014

On City & Robot Arms updated
On City vocal effect was updated with-normal incoming volume for the pitch section, increasing the incoming volume was necessary for the pitch-following vocoder and also the weird pitch to cv stuff that does the pitch modify, but not for the actual sound going into the pitch shifter, created noise. It's the same, just not loud.

Robot Arms midi effect for guitars was updated with a velocity mode-variable, which processes velocity as it comes in(normally), and fixed, which bypasses incoming velocity and you can use the velocity multiplier slider for where you want it. Using velocity sensitive synths on a digital guitar isn't fun.

Tuesday, September 16, 2014

Necktie amp sim updated
Necktie amp sim for guitar was updated with-actual output volume, before it was before the limiter which made no sense, it'd be either all the way down or all the way up. Reduced some of the ranges on the knobs, ran the gui through HornilStylePix a few times, added a bunch of presets.

It was an amp sim based on-distort, filter, comb filter, and distort again. Weird stuff.

Friday, September 12, 2014

Appropriate Game demo video

Appropriate Game & Equalope updated
Appropriate game cc sequencer midi effect was updated with-up to 8 steps now for the sequencer, and you can choose how many steps, audio input modes added-unfiltered(best one to use w/guitar), sustain(plugging a sustain pedal directly into an audio interface), and cable(stepping on a loose cable). Also the midi input mode now works in poly mode.

Equalope cc envelope midi effect was updated with additional audio input modes-sustain and cable(these work best w/retrigger), and the midi mode now works in poly.

Tuesday, September 9, 2014

Stable Able & Flange Away uploaded
Stable Able is a mono compressor for guitar, it stabilizes it before a distortion, and makes it sound way better. I tried a bunch of compressors on guitar, and the only ones even minimally usable were JB Red Phatt Pro and Betabugs Duckling, but they were wimpy and didn't improve the sound much so I made one more intense.

Flange away flanger was updated with much lower cpu on the stereo delays, an on/off switch for the delays, and I repatched it. It was one of the series with 2-band crossover & saturation, this is the first version that sounds cool.

Sunday, September 7, 2014

Another YouTube video of Wii to Midi uploaded

I made a Webm video showing the Wiimote and WheatMidi software in use, I used Reaper to master the audio, the video quality is pretty good. I used the video rate of 512, not sure if I want to continue to use that or 768. I deleted the previous video as the video quality was low.
So far there's just this video at
Not sure where the embed code is, I have to like my video to get to it-

Thursday, September 4, 2014

Destructonoid synth & Press Sure compressor updated
Destructonoid phase modulation/ring modulation synth with dual audio/midi input triggering synth was updated-more patches(mostly w/audio input), and reskinned the top buttons. There's a whole lot that could be done for this one, features & gui, but disconnecting wires runs a risk of the audio input not being in unison(unison modules are intended for midi), and one day I'll spend the time w/it.
Pressure single and multiband compressors updated w/limiter decay, repatched, and the multiband version has some gui cleaning up. This is the most normal compressor I've made.